In 2.3, any keys you have in your stash get converted to infernal machines. This means creating at least 4 different games (to respawn the wardens). You need 4 machines to get enough mats to create 1 HFA. You use 1 of each key to craft 1 infernal machine. Currently, in order to craft 1 x Hellfire Amulet (HFA), you need to farm 4 x keys from each of the 4 Keywardens. If you don’t plan to play Season 4, any effort you put in to farming keys now, could be 4 times more effective once 2.3 goes live. There are a lot of changes, and I thought I’d write up some advice for people who aren’t going to play the PTR (or can’t get into a game). It’s pretty fun (albeit incredibly laggy). I’ve played a fair bit on the PTR over the last 24 hours (Torment 8/9/10). Here’s the full post by Malendariel from the forums: We’ll have similar advice for players planning on diving into the new season later this week, in time to plan your busy Friday night fight.Ĭlick through for the full OP with useful explanations of every bullet point listed above. Turn a yellow ceremonial knife into a Starmetal Kukri, etc. The Hope of Cain recipe lets you upgrade rare to random legendary of that type.Save rare items of your desired legendary item type.The Skull of Nilfur recipe lets you reroll any set item for a low material cost.Best used to try to get that Ancient weapon of your dreams. The Law of Kulle cube recipe lets you reforge any given Legendary Item.Save at least one samples of your ideal legendary item that rolled poorly.They open up special portals via their undocumented Kanai’s Cube recipes.Save up Puzzle Rings and Bovine Bardiches.You get the maximum 4 mats per cache (plus the bonus cache) on T7 or higher. Running all five bounties per Act for the new cache mats is a way of live in Patch 2.3.Make a fast-movement farming build that can handle T7.You’ll find more Shards and better gear, and obsolete most of your current non-ideal gear quickly. Kanai’s Cube boosts your character power considerably.GRKs are still needed for Grifts in Patch 2.3, but they no longer have #s per key, so a GR1 will be the same as a GR70 come the patch.These all have much higher crafting costs (requiring Horadric Cache materials in Patch 2.3.Craft level 70 legendary/set items now. DBs especially are the big material bottleneck in Patch 2.3.Save up Death’s Breaths and Forgotten Souls.Nephalem Rifts no longer require keys in Patch 2.3.Also, HFAs roll with a guaranteed socket. On Torment 7-10 KWs drop more often, and Ubers drop 2-3 Organs.Don’t do any Keywardens or Ubers until 2.3.Here’s a bullet point summary of the full article, with a couple of additions/clarifications added. It’s themed almost entirely to players who are *not* doing Seasons, and thus has a lot of focus on saving up materials in advance. A fan typed up a pretty thorough guide about how to prepare for the many game changes coming in Patch 2.3.
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